


That is a lot of high-value spawns usually, keys are this expensive if they are needed for a quest, but this key is not, and we cannot recommend it more. Room 304 has a weapon box, two PCs, more loose loot, two graphics card spawns, an SV-98 spawn, and two LED-X spawns. However, the catch is that you can walk to room 304 through the balcony making this key open 2 rooms effectively. Room 301 has a loose loot spawn, a graphics card spawn, and a LED-X spawn on the white crate. But even with that price, you can potentially make all that money back in a single run. This key is around 200,000 roubles on the flea market, which is expensive.
Escape from tarkov power utility key mod#
The wiki has him spawning on the EFT live servers with a glock, golden TT and a PL-15 however single player allows us to mod the game to be how we want it, so I'm going to change this.This is currently the most consistent money-making key on Shoreline. I'm also going to change the Rashala json in order to fix the 50/50 chance of him spawning with either the golden TT or the PL-15.

I could do the same for Rashala and customs etc. for instance the "5d" id's are all belonging to the map reserve, so put them into his special loot or backpack and up the min max and boom. This seems like it would be easy since it seems the first 2 characters of the unique identifiers are corresponding to the maps. I have an idea that could be neat which would just be taking all of these ID's for the map and add them to the respective bosses making it into a incentive to hunt down and kill the bosses to gain more access to the maps the bosses are in. It's theoretically possible to add these keys to the special loot as well to give them an additional chance roll to drop the keys. Sidebar, the errors.log file doesn't exist in my folder anywhere, don't know if this requirement for creating a thread needs to be updated or if I have error logging disabled.ĭoing some research, I found this list of unique identifiers and the bosses have most of these keys inside their backpack slots under the Aki_Data > Server > database > bots > types > (BossName).json so Im going to experiment by upping the loose loot modifiers (near the very bottom of the json file) and see what I get. Does anyone know how this would be done or could point me in the right direction? Given that, I would like some help in adding marked keys and possibly upping the chances of labs access keycards to some of the bosses to make them feel more rewarding. I know these values are working as properly however, Schturman tends to spawn 3 of his keys! Isn't that neat? It seems with Rashala all that this does is spawn him with a cowboy hat, and a PL-15 pistol (most) of the time. I also raised the unique loot values on the scav bosses to be min 2 and max 4.

I believe one is also required to be found in raid for a quest. I'm trying to play a pseudo-Hardcore playthrough, yes I could buy one from the fence or from the flea market but, trying to avoid that. The odds of the key being generated seem impossibly lower than even possible on live EFT.
Escape from tarkov power utility key how to#
I'm trying to figure out how to add the various marked keys to certain scav bosses since In my 40-50 hours of playing SPT and searching countless jackets and scav pockets, I have found only a single RB-PKPM marked key.
